Imagine Defeat
Q, W, O, P - Plat the Unit under that input
You have 60 seconds to defeat the enemy.
Each unit has a different cooldown value which indicates how long you have to wait to play another card.
Aside from the cooldown value, each unit has different speed, power, health and attack speed that are hidden to the player.
Each unit has a type(fire, water, grass) and so does the enemy but the enemy will randomly change types!!
The types work just like in Pokemon :
Fire 2x > Grass, Fire 2/ > Water
Grass 2x > Water, Grass 2/ > Fire
Water 2x > Fire, Water 2/ > Grass
I solo-developed this game and it was my first ever GMTK Game Jam and I had blast. Wanted to add a lot more polish but I ran out of time. The game takes inspiration from Iron Snout and Kung Fu Master, but this time you send the enemies to fight the hero.
Hope you like the game and you can follow my 3D Art and other projects on Twitter and Artstation :
https://twitter.com/PigeonStudio_
https://www.artstation.com/filipgolubovic1
Status | Released |
Platforms | HTML5 |
Author | Pidzon |
Genre | Action |
Made with | Unity |
Tags | 2D, gamejma, Game Maker's Toolkit Jam, imagination |
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